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AI Insights · Timothy · January 2023

Top 5 Casual Games on Android in Oceania Q4 2022

Discover the performance trends of the top 5 casual games on Android in Oceania for Q4 2022, including downloads, revenue, and active users.

Top 5 Casual Games on Android in Oceania Q4 2022

In the fourth quarter of 2022, the top 5 casual games on Android in Oceania exhibited varied performance trends in downloads, revenue, and active users. Here’s a closer look at each game's performance based on Sensor Tower data.

Woodoku - Wood Block Puzzle saw a notable decrease in weekly downloads, starting from around 16.3K in late September and dropping to approximately 5.9K by mid-December. However, there was a slight recovery towards the end of December, reaching 8.8K. Weekly active users fluctuated, peaking at 71.4K in mid-October and ending the quarter at about 61.8K. The game generated minimal revenue, with a peak of $10 in the week of December 19.

Wordle! experienced a steady weekly revenue trend, ranging between $1.1K and $1.6K. Weekly downloads varied, starting at 6.5K in late September and increasing to a high of 9.9K in early November, before stabilizing around 7.4K by the end of December. Weekly active users showed a positive trend, starting at 28.3K and peaking at 33.1K in the final week of December.

Candy Crush Saga demonstrated strong performance with consistent weekly revenue, peaking at approximately $294.6K in mid-December. Weekly downloads fluctuated, with a high of 8.5K in early October and a low of 4.9K at the end of November. Active users remained relatively stable, starting at 104.5K and ending the quarter at about 100.8K.

Wordscapes showed a consistent revenue trend, ranging from $7.2K to $10.3K. Weekly downloads began at 7.5K in late September, dipped to around 4.7K by the end of November, and then rose to 10.1K in the last week of December. Active users generally increased, starting at 109.0K and reaching 122.8K by the end of the quarter.

Subway Surfers had a varied revenue performance, peaking at $1.7K in late September. Downloads fluctuated throughout the quarter, starting at 7.6K, dropping to around 5.1K in early December, and then rising to 9.8K by the end of the month. The game maintained a high number of active users, starting at 213.6K and ending at 137.5K.

These insights are based on Sensor Tower data, offering a glimpse into the performance of casual games in Oceania. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023